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Please enjoy

Design Concept
The game creates a tense, immersive horror experience within the confines of a single hospital floor. Fear is driven by atmosphere, sound, and limited visibility, allowing the unknown — including lurking, unseen creatures — to haunt the player’s imagination as much as what is seen on screen.


Development Approach
Corridors, wards, and operating rooms are arranged to disorient the player, creating a maze-like environment in a confined space.


Single-Floor Layout
Light & Sound as Narrative Tools
Flickering lights, unstable power, distant footsteps, and ambient droning sounds build a sense of unease.
Interactive Elements
Players can open and close doors, activate triggers, and collect key items such as notes, ID cards, and weapons. Weapons feature shooting, reloading, and inspection mechanics, while tools like flashlights and overhead lights are used to navigate darkened spaces.
Monster AI Logic
The hostile entity actively patrols, reacts to player-made noise or light sources, and can be temporarily evaded through stealth or distraction. Its unpredictable movement pattern keeps tension high throughout the experience.







